Bringing together skills from academia and development, I explore the ways in which the interactive nature of games can contribute to society. My passion lies in the unique potential of games as research instruments, as well as using the emotional impact of a well-designed game to stimulate thought and behaviour.
Gómez-Maureira, M. A. , Kniestedt, I., Van Duijn, M. , Rieffe, C., & Plaat, A. (2021). Level Design Patterns That Invoke Curiosity-Driven Exploration: An Empirical Study across Multiple Conditions. Proceedings of the ACM on Human-Computer Interaction, 5(CHIPLAY), . https://doi.org/10.1145/3474698