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dr. J.M. Linssen (Jeroen)

Expertise

Playing
Theory
Experiments
Interaction
Politeness
Model
Robots
Police

Publications

Recent Articles
Davison, D., Gorer, B., Kolkmeier, J., Linssen, J. M., Schadenberg, B. R., van de Vijver, B., ... Reidsma, D. (2017). Things that Make Robots Go HMMM : Heterogeneous Multilevel Multimodal Mixing to Realise Fluent, Multiparty, Human-Robot Interaction. In K. P. Truong, & D. Reidsma (Eds.), Proceedings of eNTERFACE '16 (pp. 6-20). Enschede: Telematica Instituut / CTIT.
Linssen, J., Berkhoff, M., Bode, M., Rens, E., Theune, M., & Wiltenburg, D. (2017). You Can Leave Your Head On: Attention Management and Turn-Taking in Multi-party Interaction with a Virtual Human/Robot Duo. In J. Beskow, C. Peters, G. Castellano, C. O'Sullivan, I. Leite, & S. Kopp (Eds.), Intelligent Virtual Agents: 17th International Conference, IVA 2017, Stockholm, Sweden, August 27-30, 2017, Proceedings (pp. 251-254). (Lecture Notes in Computer Science; Vol. 10498). Springer International. DOI: 10.1007/978-3-319-67401-8_33
Bruijnes, M., Linssen, J. M., op den Akker, H. J. A., Theune, M., Wapperom, S., Broekema, C., & Heylen, D. K. J. (2015). Social Behaviour in Police Interviews: Relating Data to Theories. In F. D'Errico, I. Poggi, A. Vinciarelli, & L. Vincze (Eds.), Conflict and Multimodal Communication (pp. 317-347). (Computational Social Sciences). London: Springer Verlag. DOI: 10.1007/978-3-319-14081-0_16
Linssen, J. M., Theune, M., & de Groot, T. (2015). Improving social awareness through thought bubbles and flashbacks of virtual characters. In W-P. Brinkman, J. Broekens, & D. K. J. Heylen (Eds.), Proceedings of the 15th International Conference on Intelligent Virtual Agents, IVA 2015 (pp. 250-259). (Lecture Notes in Computer Science; Vol. 9238). Berlin: Springer. DOI: 10.1007/978-3-319-21996-7_25
Linssen, J. M., de Groot, T., & Theune, M. (2015). LOITER-TB: Thought Bubbles that Give Feedback on Virtual Agents' Experiences. In W-P. Brinkman, J. Broekens, & D. K. J. Heylen (Eds.), Proceedings of the 15th International Conference on Intelligent Virtual Agents, IVA 2015 (pp. 283-286). (Lecture Notes in Computer Science; Vol. 9238). Berlin: Springer Verlag. DOI: 10.1007/978-3-319-21996-7_30
van Oostendorp, H., van der Spek, E. D., & Linssen, J. M. (2014). Adapting the Complexity Level of a Serious Game to the Proficiency of Players. EAI endorsed transactions on serious games, 14(2), e5:1-e5:8. DOI: 10.4108/sg.1.2.e5
Linssen, J. M., Theune, M., Bruijnes, M., & de Groot, T. (2014). Beyond simulations: serious games for training interpersonal skills in law enforcement. In Proceedings of the 10th annual meeting of the European Social Simulation Association (ESSA 2014) (pp. 127). (European Social Simulation Association). Barcelona: Universitat Autonoma de Barcelona.
Hoek, M., Theune, M., & Linssen, J. M. (2014). Generating game narratives with focalization and flashbacks. In Proceedings of the AIIDE 2014 Workshop on Games and Natural Language Processing (pp. 9-14). Palo Alto, USA: AAAI Press.
ten Brinke, H., Linssen, J. M., & Theune, M. (2014). Hide and sneak: story generation with characters that perceive and assume. In Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2014 (pp. 174-180). Palo Alto, USA: AAAI Press.

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University of Twente
Drienerlolaan 5
7522 NB Enschede
The Netherlands

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University of Twente
P.O. Box 217
7500 AE Enschede
The Netherlands