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Spil, T. A. M., Effing, R., & Kwast, J. (2017). Smart city participation: Dream or Reality? A comparison of participatory strategies from hamburg, Berlin & Enschede. In Digital Nations ā Smart Cities, Innovation, and Sustainability: 16th IFIP WG 6.11 Conference on e-Business, e-Services, and e-Society, I3E 2017, Proceedings (pp. 122-134). (Lecture Notes in Computer Science; Vol. 10595). Springer Verlag. DOI: 10.1007/978-3-319-68557-1_12
Spil, T., Sunyaev, A., Thiebes, S., & van Baalen, R. (2017). The adoption of wearables for a healthy lifestyle: can gamification help?. Paper presented at 50th Annual Hawaii International Conference on System Sciences, HICSS 2017, Waikoloa, Haiti.
Spil, T., Pris, M., & Kijl, B. (2017). Exploring the BIG Five of e-leadership by developing digital strategies with mobile, cloud, big data, social media, and the Internet of things. 408-418. Paper presented at 5th International Conference on Management, Leadership and Governance, Johannesburg, South Africa.
Spil, T., Bruinsma, G. W. J., & Katsma, C. (2017). Implementation and diffusion of a serious game: playing is the proof of the game. Paper presented at 11th European Conference on Games Based Learning, ECGBL 2017, Graz, Austria.
Effing, R., & Spil, A. A. M. (2016). The social strategy cone: Towards a framework for evaluating social media strategies. International journal of information management, 36(1), 1-8. DOI: 10.1016/j.ijinfomgt.2015.07.009
Spil, A. A. M., Kijl, B., & Salmela, H. T. T. (2016). Digital Strategy Innovation: toward product and business model innovation to attain e-leadership. In D. Vasileno, & N. Khazieva (Eds.), Proceedings of the 4th International Conference on Management, Leadership and Governance (pp. 321-329). (Proceedings of the International Conference on Management Leadership and Governance). St. Petersburg: Academic Conferences and Publishing International Limited.
Spil, A. A. M., & Bruinsma, G. W. J. (2016). Designing Serious Games with the Game of Games. In T. Connolly, & L. Boyle (Eds.), Proceedings of the 10th European Conference on Games Based Learning (pp. -). Paisley. Scotland: Academic Bookshop.
Spil, A. A. M., Effing, R., & Both, M. P. (2016). Enable, Engage and Evaluate: Introducing the 3E Social Media Strategy Canvas Based on the European Airline Industry. In Y. K. Dwivedi, M. Mantymaki, M. N. Ravishankar, M. Janssen, M. Clement, E. L. Slade, N. P. Rana, S. Al-Sharhan, ... A. C. Simintiras (Eds.), Social Media: The Good, the Bad, and the Ugly: 15th IFIP WG 6.11 Conference on e-Business, e-Services, and e-Society, I3E 2016, Swansea, UK, September 13ā15, 2016, Proceedings (pp. 15-30). Swansea, UK: Springer. DOI: 10.1007/978-3-319-45234-0_2
Michel-Verkerke, M. B., Stegwee, R. A., & Spil, A. A. M. (2015). The six Pās of the next step in electronic patient records in the Netherlands. Health policy and technology, 4(2), 137-143. DOI: 10.1016/j.hlpt.2015.02.011
Arviansyah, A., Spil, A. A. M., & van Hillegersberg, J. (2015). Development and assessment of an instrument to measure equivocal situation and its causes in IS/IT project evaluation. International journal of information systems and project management, 3(3), 25-45. DOI: 10.12821/ijispm030302
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Ravelijn
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7522NH Enschede
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University of Twente
Faculty of Behavioural, Management and Social Sciences
Ravelijn
3420
P.O. Box 217
7500 AE Enschede
The Netherlands