Johannes Steinrücke completed his BSc in Psychology at the University of Twente in 2015 and graduated from the Research Master Methodology and Statistics for the Behavioural, Biomedical and Social Sciences at Utrecht University in 2017.  During his master’s thesis project, he visitied a serious gaming company in the Silicon Valley as intern.  

In September 2017 he started his PhD project at the research group of Instructional Technology (IST), where he was working on assessment and instructional interventions in digital game based learning environments. He successfully defended his dissertation in September 2021.

After completing his PhD project, Johannes started working as a Lecturer at IST. In September 2022, he switched to the research group of Cognition, Data and Education (CoDE), where as of October 2022 he is working as Assistant Professor Data Science. In this role, he is facilitating the faculty's transition to R for research and teaching staff. 

Expertise

  • Computer Science

    • Decision-Making
    • Information Literacy
    • Serious Game
    • Dashboards
    • Learning Experiences
    • Social Comparison
  • Psychology

    • Decision Making
    • Assessment

Organisations

RESEARCH INTERESTS

  • Educational measurement
  • Psychometrics
  • Applied Data Science
  • Automated assessment (formative & summative) in digital learning environments

Publications

2024

Explicit metrics for implicit emotions: investigating physiological and gaze indices of learner emotions (2024)Frontiers in psychology, 15. Article 1440425. Lal, S., Eysink, T. H. S., Gijlers, H. A., Veldkamp, B. P., Steinrücke, J. & Verwey, W. B.https://doi.org/10.3389/fpsyg.2024.1440425As it unfolds: Exploring the impact of team-based gamification on performance, confidence, and engagement (2024)Learning and individual differences, 116. Article 102565. Papadopoulos, P. M., Steinrücke, J. & de Jong, T.https://doi.org/10.1016/j.lindif.2024.102565Psychometrics at CoDE (2024)[Other contribution › Other contribution]. Steinrücke, J., van den Berg, S. M., Feskens, R. C. W. & Veldkamp, B. P.https://www.utwente.nl/en/bms/code/irtworkshop/white-paper-code-2.pdfDoes giving students feedback on their concept maps through an on-screen avatar or a humanoid robot make a difference? (2024)International journal of social robotics, 16(8), 1783-1796. Sisman, B., Steinrücke, J. & Jong, T. d.https://doi.org/10.1007/s12369-024-01144-y

2021

Data2Game: Towards an Integrated Demonstrator (2021)In Advances in Usability, User Experience, Wearable and Assistive Technology - Proceedings of the AHFE 2021 Virtual Conferences on Usability and User Experience, Human Factors and Wearable Technologies, Human Factors in Virtual Environments and Game Design, and Human Factors and Assistive Technology, 2021 (pp. 239-247) (Lecture Notes in Networks and Systems; Vol. 275). Springer. Steinrücke, J., Mavromoustakos-Blom, P., van Stegeren, J., Attema, Y., Bakkes, S., de Groot, T., de Heer, J., Heylen, D., Hrynkiewicz, R., de Jong, T., Oortwijn, T., Spronck, P., Theune, M. & Veldkamp, B.https://doi.org/10.1007/978-3-030-80091-8_28Digital game-based learning in crisis management decision-making: Unobtrusive assessment measures and intervention evaluation (2021)[Thesis › PhD Thesis - Research UT, graduation UT]. University of Twente. Steinrücke, J.https://doi.org/10.3990/1.9789036551946

Research profiles

Current projects

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