Judith ter Vrugte studied pedagogical sciences at the Radboud University Nijmegen. Her master thesis concerned the prevalence of switch-costs with number operations. She graduated (cum laude) in 2010. After her graduation she acquired a job as a junior researcher at the Behavioral Science Institute (Nijmegen) and studied the relation between language and spatial skill development in toddlers. After 1.5 year she moved on to a PhD position at the University of Twente (Faculty of Behavioural Sciences) in the section Instructional Technology. Her dissertation focussed on instructional support for educational games (funded by FWO/NWO, project ‘Play your way into math’). In combination with her studies she joined the teaching team of the faculty of Behavioral Sciences and was actively involved in teaching and examination and the design and re-design of several bachelor and master courses in the Psychology and Educational Sciences and Technology programme.
In 2016 she successfully defended her dissertation and continued her career as a postdoc and lecturer at the section of instructional technology (University of Twente) and became an active member and later chair of the Examination Board for the faculty of behavioural, management and social sciences (2016-2023). In 2023 she left her position as a chair of the Examination Board BS to fulfill a role as chair of the Programme Committee Psychology.
Her research line continued to focus: 1) game-based learning and gamification to aid knowledge and skill acquisition, 2) support that elicits student reflection and self-explanation in digital learning environments, 3) student facing and teacher facing learning analytics dashboards.
Expertise
Psychology
- Proportional Reasoning
- Groups
- Acquisition
Social Sciences
- Learning
- Students
- Educational Environment
Computer Science
- game based learning
- Education
Organisations
As a junior researcher (2010-2011) my research focussed on spatial cognition and spatial vocabulary development in young children (age 3) (2010-2011). After that my research attention shifted to the incorporation of technology in education with special attention for game-based learning and gamification. These studies formed the basis of my PhD (obtained in 2016). As a post-doc I've gained experience as project coordinated and PhD student supervisor while also extending my research line on student and teacher facing learning analytics dashboards. In 2020 I continued my academic career as an assistant professor. Current themes in my research are:
- Game-based learning and gamification to aid knowledge and skill acquisition;
- Design characteristics of support that elicits student reflection and self-explanation in digital learning environments,
- Design characteristics of student facing and teacher facing learning analytics dashboards.
Publications
2023
2022
Research profiles
Affiliated study programs
Courses academic year 2025/2026
Courses in the current academic year are added at the moment they are finalised in the Osiris system. Therefore it is possible that the list is not yet complete for the whole academic year.
Courses academic year 2024/2025
Current projects
21st Century Skills
The project TW1ST education, funded by NWO/NRO (409-15-209), focussed on 21st century skill acquisition of students in technical vocational education. The project aimed to develop and evaluate a set of dedicated digital tools and learning analytics techniques to support students in gaining 21st century skills and prepare teachers for an active role in guiding students to acquire these skills. The project was carried out in close collaboration with teachers from four vocational education institutions (ROC van Twente, Deltion college, Aventus, Graafschap college) and Saxion University of Applied Sciences for the development of material and teacher training workshops. The project resulted in a dissertation and many professional and scientific contributions. Duration: 2016-2021
Feedback mechanism in synchronous online learning environments: a case study in STEM courses of K-12 education.
In this project, funded with a CSC scholarship, the goal is to study the design of effective teacher dashboards and how this design impacts teachers' feedback practices to support student knowledge acquisition in synchronous online learning environments. Duration: 2022-ongoing
I-CREW: intelligent collaboration and reflection in educational work
This project was awarded the Brinksma Innovation Grant in 2020 and funded by the University of Twente. The project focussed on the design and evaluation of a tool that could be used to support the acquisition of collaboration skills. The project resulted in a conference publication (ISLS, 2023), two master theses (2021,2022), and a journal publication (in process). Duration: 2020-2021
Types of teacher dashboards and their impact on teachers’ noticing
This collaboration between visiting researcher Meltem Irmak and Judith ter Vrugte was funded by TUBITAK. The study focussed on the design characteristics of teacher dashboards and how this impacts teacher noticing. The project resulted in a conference contribution (ISLS 2022) and a journal article (in process). Duration: 2021-2022
The digital home literacy environment.
In this project, funded by 'Stichting Lezen', we aimed to untangle the relation between digital tool use and availability of digital tools in the home literacy environment and children’s (ages 5 to 6) early literacy skills. Duration: 2020-2021
Play your Way into Math
This project, funded by NWO/FWO (411-10-900) involved an international collaboration between the University of Utrecht, the KU Leuven, and the University of Twente. In this project, an educational math game was developed in collaboration with software-design company Ludo Motion. The impact of the game was investigated in a series of >10 studies carried out in the Netherlands and Belgium. These studies adopted a value-added approach in order to investigate the effectiveness of specific elements that could affect the effectiveness of game-based learning. This project resulted in two dissertations and many scientific contributions. Duration: 2011-2016
The digital picture book in the home literacy environment
This project was awarded the Tiele fellowship 2022 by the Tiele Stichting, It aimed to uncover the alignment in our current understanding of effective instructional e-books and what parents use. Among other things I focused on identifying and organizing initiatives of organizations geared towards the use of digital picture books in the home literacy environment. Duration: 2022-2023
Address
University of Twente
Capitool 15 (building no. 78), room 310
Capitool 15
7521 PL Enschede
Netherlands
University of Twente
Capitool 15 310
P.O. Box 217
7500 AE Enschede
Netherlands