Before joining UT, I've worked at the Max-Planck Institute for Human Cognitive and Brain Sciences (GER), the University of Saskatchewan (CAN), University College Dublin (IRE) as well as Trier University (GER), where I also got my PhD. Over the last years I've collaborated with researchers around the globe on a multitude of projects ranging from fundamental research on the neurophysiological underpinnings of cognitive control to investigating how motivation can shape gameplay and how in turn games can shape motivation.
If you are interested in my research, a collaboration, a thesis project for your degree or an internship feel free to contact me.
For a copy of my CV, please refer to: https://tinyurl.com/CV-Friehs (updated semi-regularly)
In general, I want to understand human behavior and experience in order to be able to enhance it in performance-critical situations.
Currently, two major research topics for me are: (1) Human-Virtual Agent-Interactions. How do certain aspects of virtual agents influence human experiences and behavior? Can we elicit “realistic” behaviors and experiences in a game? What design features can be most motivating? (2) Shaping Cognitive Control: How can we optimize processing of and reaction to stimuli (e.g., warning signals)? What are the constraints in which lab research can be translated to the real world? Can we enhance performance reliably? What is the impact of altered neurophysiological states (e.g., via acute stress or non-invasive brain stimulation)?
I'm open for research on other topics; don't hesitate to contact me.