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dr.ir. R.W. van Delden (Robby)

Assistant Professor

About Me

I am a researcher at the Human Media Interaction (HMI) group of the University of Twente. I received an MSc degree in Human Media Interaction and an MSc in Industrial Design Engineering (Emerging Technology Design track), and a PhD on my work on "(Steering) Interactive Play Behavior". I focus my research on interactive whole body interaction and persuasion during play, where we look at various contexts from stimulating movement to transforming social interactions, and from doing this for children to elderly.

Expertise

Engineering & Materials Science
Accelerometers
Entertainment
Feedback
Magnetometers
Sports
Video Recording
Medicine & Life Sciences
Thoracic Surgery
Social Sciences
Multiple Disabilities

Publications

Recent
Elbæk, L. (Producer), Andersen, R. V. (Producer) , van Delden, R. (Producer), Font, J. M. (Producer), Hansen, R. E. (Producer), Hämäläinen, P. (Producer), Johnsson, M. (Producer), Schjødt Rasmussen, L. (Producer), Lekbo, S. (Producer), Park, S. (Producer), Postma, D. B. W. (Producer) , Reidsma, D. (Author), Segura, E. M. (Producer), Tajadura-Jiménez, A. (Producer), Turmo Vidal, L. (Producer), Vega-Cebrián, J. M. (Producer), Waern, A. (Producer), & Kaos, M. (Producer). (2023). Method Cards for Movement-based Design. Artefact, Syddansk Universitet. https://doi.org/10.21996/7j45-gy21
Klooster, L. , Delden, R. V. , & Bullee, J-W. (2023). First Steps to Improve Cybersecurity Behaviour – a Virtual Reality Experience. In Proceedings of the 17th European Conference on Games Based Learning (pp. 226-343). (European Conference on Games Based Learning; Vol. 17, No. 1). https://doi.org/10.34190/ecgbl.17.1.1730
Bergsma, T. , Theune, M. , & Delden, R. V. (2023). Vocabulary Acquisition in New and Learned Contexts Using Immersive Virtual Reality. In T. Spil, G. Bruinsma, & L. Collou (Eds.), Proceedings of the 17th European Conference on Games Based Learning (pp. 69-77). (Proceedings of the European Conference on Games Based Learning ; Vol. 17, No. 1). https://doi.org/10.34190/ecgbl.17.1.1499
Delden, R. V. , Reidsma, D., Postma, D. , Weijdom, J., Segura, E. M., Turmo Vidal, L., Vega-Cebrián, J. M., Tajadura-Jiménez, A., Waern, A., Park, S., Hämäläinen, P., Font, J. M., Johnsson, M., Rasmussen, L. S., & Elbæk, L. (2023). Technology, Movement, and Play Is Hampering and Boosting Interactive Play. In J. Wallace, J. R. Whitson, B. Bonsignore, J. Frommel, & E. Harpstead (Eds.), CHI PLAY Companion '23: Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play (pp. 231-234). ACM SigCHI. https://doi.org/10.1145/3573382.3616050
Postma, D. , Karahanoğlu, A. , Delden, R. V. , & Reidsma, D. (2023). The Cost of Reward: A Critical Reflection on the `What', `How', and `Why' of Gamification for Motivation in Sports. In J. Wallace, J. R. Whitson, B. Bonsignore, J. Frommel, & E. Harpstead (Eds.), CHI PLAY Companion '23: Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play (pp. 222–224) https://doi.org/10.1145/3573382.3616102
Wintermans, L. , Delden, R. V. , & Reidsma, D. (2023). ReadAR, Playful Book Finding Through Peer Book Reviews for Multi-faceted Characters in AR. In A. Meschtscherjakov, C. Midden, & J. Ham (Eds.), Persuasive Technology: 18th International Conference, PERSUASIVE 2023, Eindhoven, The Netherlands, April 19–21, 2023, Proceedings (pp. 50-64). (Lecture notes in computer science; Vol. 13832). Springer Nature. https://doi.org/10.1007/978-3-031-30933-5_4
Vega-Cebrián, J. M., Segura, E. M., Turmo Vidal, L., Valdiviezo-Hernández, O., Waern, A. , van Delden, R. , Weijdom, J., Elbæk, L., Andersen, R. V., Lekbo, S. S., & Tajadura-Jiménez, A. (2023). Design Resources in Movement-based Design Methods: A Practice-based Characterization. In DIS '23: Proceedings of the 2023 ACM Designing Interactive Systems Conference (pp. 871-888). Association for Computing Machinery. https://doi.org/10.1145/3563657.3596036
Neut, L. V. D. , Delden, R. V. , & Spil, T. (2022). Exploring user profiles for healthy gamification. In 2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH) (pp. 1-7). Article 9978578 (IEEE International Conference on Serious Games and Applications for Health (SeGAH); Vol. 2022, No. 10). IEEE. https://doi.org/10.1109/SEGAH54908.2022.9978578
Postma, D. B. W. , van Delden, R. W., Koekoek, J. H., Walinga, W. W., van Hilvoorde, I. M. , van Beijnum, B. J. F., Salim, F. A. , & Reidsma, D. (2022). A Design Space of Sports Interaction Technology. Foundations and Trends in Human-Computer Interaction, 15(2-3), 132-316. https://doi.org/10.1561/1100000087
Reidsma, D. , van Delden, R. W. , Weijdom, J. P., Hansen, R. E., Lekbo, S., Andersen, R. V., Rasmussen, L. S. R., & Elbæk, L. (2022). Considerations for (Teaching) Facilitator Roles for Movement-Based Design. In CHI PLAY 2022: Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play (pp. 233-239). Association for Computing Machinery. https://doi.org/10.1145/3505270.3558315
Van Delden, R., De Sain, R., Postma, D. , & Reidsma, D. (2022). Towards a Definition of Sportification with Generative Power Beyond Sports. In CHI PLAY 2022: Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play (pp. 268-269). (CHI PLAY 2022 - Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play). Association for Computing Machinery. https://doi.org/10.1145/3505270.3558358
Van Delden, R. , Reidsma, D. , Weijdom, J. P. , & Heylen, D. (2022). Three Interactive Add-ons for Small Local Playgrounds: Towards Designing for Context-sensitive Play Activities. In CHI PLAY 2022: Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play (pp. 357-363). Association for Computing Machinery. https://doi.org/10.1145/3505270.3558387
van der Neut, L. , Spil, T. , & van Delden, R. (2022). Pure Gamification: An Energy Case. In C. Costa (Ed.), Proceedings of the 16th European Conference on Games Based Learning, ECGBL 2022 (pp. 784-792). (Proceedings of the European Conference on Games-based Learning; Vol. 16, No. 1). Academic Conferences International (ACI). https://doi.org/10.34190/ecgbl.16.1.683
Thoonen, M. , Veltink, P. H. , Halfwerk, F. R. , van Delden, R. , & Wang, Y. (2022). A Movement-Artefact-Free Heart-Rate Prediction System. Paper presented at 49th Computing in Cardiology Conference, CinC 2022, Tampere, Finland. https://doi.org/10.22489/CinC.2022.190
Postma, D., ten Brinke, S. , van Delden, R. , & Reidsma, D. (2022). Coaxing An Empirical Exploration of a Novel Way to Nudge Athletic Performance in Sports. In N. Baghaei, J. Vassileva, R. Ali, & K. Oyibo (Eds.), Persuasive Technology - 17th International Conference, PERSUASIVE 2022, Proceedings (pp. 174-189). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 13213 LNCS). Springer. https://doi.org/10.1007/978-3-030-98438-0_14
Halfwerk, F. R. , Klaassen, R., Lynch, W. , van Delden, R. , Veltink, P. H. , & Grandjean, J. G. (2022). In-hospital Patient Mobilization Quantification After Cardiac Surgery Using Accelerometers: What do Patients do?. Abstract from Annual Meeting of the Society for Cardiothoracic Surgery in Great Britain and Ireland , SCTS 2022, Belfast, United Kingdom.
Salim, F. A., Haider, F., Postma, D. B. W. , van Delden, R. , Reidsma, D., Luz, S. , & van Beijnum, B. J. F. (2020). Towards Automatic Modeling of Volleyball Players’ Behavior for Analysis, Feedback, and Hybrid Training. Journal for the Measurement of Physical Behaviour, 3(4), 323-330. https://doi.org/10.1123/jmpb.2020-0012
Haider, F., Salim, F. A., Postma, D. B. W. , Delden, R. V. , Reidsma, D. , Beijnum, B. J. V., & Luz, S. (2020). A super-bagging method for volleyball action recognition using wearable sensors. Multimodal Technologies and Interaction, 4(2), Article 33. https://doi.org/10.3390/mti4020033
de Vries, R. A. J., Keizers, G. H. J., van Arum, S. R. , Haarman, J. A. M. , Klaassen, R. , van Delden, R. W. , van Beijnum, B-J. F., & van den Boer, J. H. W. (2020). Multimodal Interactive Dining with the Sensory Interactive Table: Two Use Cases. In ICMI '20 Companion: Companion Publication of the 2020 International Conference on Multimodal Interaction ACM Press. https://doi.org/10.1145/3395035.3425654
van Delden, R. W., Bergsma, S., Vogel, K., Postma, D. B. W. , & Reidsma, D. (2020). VR4VRT: Virtual Reality for Virtual Rowing Training. In CHI PLAY 2020 - Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play (pp. 388-392) https://doi.org/10.1145/3383668.3419865

UT Research Information System

Google Scholar Link

Education

I am currently employed as a assistant professor at HMI & CreaTe. The educational activities mainly involve Bachelor's students from Creative Technology and Master's students from the Human Media Interaction programme at the University of Twente. In have taught the course Game Design and am part of Interactive Media module and the module Intelligent Interaction Design. This latter module is related to UX and focuses on grounded design decisions and evaluations of interactive systems. I am also one of the main teachers in the master course Experience Design for Interaction. 

I (co-)supervise a number of BSc and MSc students on topics related to interactive play and gaming. In total I have currently tutored numerous (>60) student projects, 10 Bachelor's theses (Creative Technology, Technical Computer Science , Atlas, and Biomedical Technology), and Master's thesis projects (Interaction Technology, Computer Science /data science, Educational Science, and some from Technical Medicine), from which several have led to peer-reviewed (full) papers. Occasionally I also give guest lectures on other topics, such as designing for people with special needs, using embodied interaction for teaching, or the use of pervasive technology. 

Specific contexts I currently work on include inclusive cultural heritage experiences, sports HCI, and sportification and steering whole-body interactions for healthy living. 

Affiliated Study Programmes

Bachelor

Master

Courses Academic Year  2023/2024

Courses in the current academic year are added at the moment they are finalised in the Osiris system. Therefore it is possible that the list is not yet complete for the whole academic year.
 

Courses Academic Year  2022/2023

Contact Details

Visiting Address

University of Twente
Faculty of Electrical Engineering, Mathematics and Computer Science
Citadel (building no. 09), room H233
Hallenweg 15
7522NH  Enschede
The Netherlands

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Mailing Address

University of Twente
Faculty of Electrical Engineering, Mathematics and Computer Science
Citadel  H233
P.O. Box 217
7500 AE Enschede
The Netherlands

Working days

Week Monday Tuesday Wednesday Thursday Friday
Even
Odd
On Fridays I tend to work at home, as well as on most days without lectures, either a morning or afternoon.

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