EEMCS-CS-HMI
Workdays
even
odd
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W
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on campus
work from home
out of office

On Fridays I tend to work at home, as well as on most days without lectures, either a morning or afternoon.

I am a researcher at the Human Media Interaction (HMI) group of the University of Twente. I received an MSc degree in Human Media Interaction and an MSc in Industrial Design Engineering (Emerging Technology Design track), and a PhD on my work on "(Steering) Interactive Play Behavior". I focus my research on interactive whole body interaction and persuasion during play, where we look at various contexts from stimulating movement to transforming social interactions, and from doing this for children to elderly.

Expertise

  • Computer Science

    • Design
    • User
    • Contexts
    • Training Session
  • Nursing and Health Professions

    • Accelerometer
    • Heart Surgery
    • Mobilization
  • Psychology

    • Behavior

Organisations

I am a assistant professor at the Human Media Interaction (HMI) group of the University of Twente. I received an MSc degree in Human Media Interaction and an MSc in Industrial Design Engineering (Emerging Technology Design track), and a PhD on my work on "(Steering) Interactive Play Behavior".

 

My educational activities mainly involve Bachelor's students from Creative Technology and Master's students from the Interaction Technology (former HMI) programme at the University of Twente. I teach Game Design and am part of New Media module, am involved in the course Design of Persuasive Health Technologies, Designing Interactive Experiences, and the module Intelligent Interaction Design. This latter module is related to UX and focuses on grounded design decisions and evaluations of interactive systems. In this course Bachelor's students from Business \& IT and Technical Computer Science programmes also participate. Furthermore, I set up and teach in the course on Games, Media and UX together with teachers from Utrecht University, a course for highschool computer science teachers.

Often together with Dennis Reidsma and Randy Klaassen I (co-)supervise a number of BSc and MSc students on topics related to interactive play and gaming. In total I have currently tutored numerous (>20) student projects, including Bachelor's theses (majority Creative Technology and an occasional Computer Science student), and Master's thesis, from which three projects have led to peer-reviewed full papers. Occasionally I also gives guest lectures on other topics, such as designing for people with special needs, or the use of pervasive persuasive technology.

I was (co-)initiator and (co-)author of three accepted grant proposals (1.75 fte years), and gave valuable input on a bigger one (approx 6fte years). The last porject is about persuasive technology in the form of a game to get people motivated to move more earlier and more during a hospital stay. My first project built upon student projects that I initiated by contacting and starting cooperation with LEDGo, which in turn led to cooperation with Rehabilitation Centre De Hoogstraat. This project (GREAT) focused on motivating adaptive interactive gait rehabilitation with games on an interactive LED floor, which had a clear link with my work on interactive playgrounds, and which was included as Part III of this thesis.The larger accepted project is also related to this but on from a sports and data domain perspective.

At the end of 2014 I also initiated the *Bot project. `StarBot' was a project investigating the impact of telepresence robots in everyday life, done part-time with Merijn Bruijnes over a period of over a year. The project focused on investigating the opportunities and the social, ethical, and technical issues that come forward when we start using these `Skype on wheels'-robots in our every-day lives.

 Overall my research focuses on combining the benefits of play, with the engagement of gaming, and the possibilities of exergaming technology. In which I address relevant, attainable, and measurable outcomes. During the design I am always looking at what is technically feasible, what has been done in related literature, and looking at what stakeholders (currently) do and want. For this latter aspect both discussions and observations are applied. During the evaluation I prefer to combine the use of automatic measurements, (direct) observations, discussions, and questionnaires. Preferably, by means of comparative studies (of interventions) where such combined results can convincingly show effects of certain (game) design elements. Although at the same time I also keep in mind a more holistic view.

Publications

2024
From Metrics to Experiences: Investigating How Sport Data Shapes the Social Context, Self-Determination and Motivation of Athletes (E-pub ahead of print/First online). Postma, D., van Delden, R., Reidsma, D. & Karahanoglu, A.https://doi.org/10.1093/iwc/iwae012Grand Challenges in SportsHCIIn CHI Conference on Human Factors in Computing Systems (CHI ’24), Article 312. ACM SigCHI. Elvitigala, D. S., Karahanoğlu, A., Matviienko, A., Vidal, L. T., Postma, D. B. W., Jones, M., Montoya, M., Harrison, D., Elbæk, L., Daiber, F., Burr, L. A., Patinba, R., Bruno, P., Hämäläinen, P., van Delden, R., Bernhaupt, R., Ren, X., van Rheden, V., Zambetta, F., … Mueller, F. '.https://doi.org/10.1145/3613904.3642050
2023
The Cost of Reward: A Critical Reflection on the `What', `How', and `Why' of Gamification for Motivation in SportsIn CHI PLAY Companion '23: Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play (pp. 222–224). ACM SigCHI. Postma, D., Karahanoğlu, A., Delden, R. v. & Reidsma, D.https://doi.org/10.1145/3573382.3616102Technology, Movement, and Play Is Hampering and Boosting Interactive PlayIn CHI PLAY Companion '23: Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play (pp. 231-234). ACM SigCHI. Delden, R. v., Reidsma, D., Postma, D., Weijdom, J., Segura, E. M., Turmo Vidal, L., Vega-Cebrián, J. M., Tajadura-Jiménez, A., Waern, A., Park, S., Hämäläinen, P., Font, J. M., Johnsson, M., Rasmussen, L. S. & Elbæk, L.https://doi.org/10.1145/3573382.3616050Vocabulary Acquisition in New and Learned Contexts Using Immersive Virtual RealityIn Proceedings of the 17th European Conference on Games Based Learning (pp. 69-77). Bergsma, T., Theune, M. & Delden, R. v.https://doi.org/10.34190/ecgbl.17.1.1499First Steps to Improve Cybersecurity Behaviour – a Virtual Reality ExperienceIn Proceedings of the 17th European Conference on Games Based Learning (pp. 226-343). Klooster, L., Delden, R. V. & Bullee, J.-W.https://doi.org/10.34190/ecgbl.17.1.1730MeCaMInD.eu - Movement-Based Method Collection. Syddansk Universitet. Elbæk, L., Andersen, R. V., van Delden, R., Font, J. M., Hansen, R. E., Hämäläinen, P., Johnsson, M., Schjødt Rasmussen, L., Lekbo, S., Park, S., Postma, D. B. W., Reidsma, D., Segura, E. M., Tajadura-Jiménez, A., Turmo Vidal, L., Vega-Cebrián, J. M., Waern, A. & Kaos, M.https://doi.org/10.21996/7j45-gy21MeCaMInD Modifiers for Movement-Based Design. Elbæk, L., Andersen, R. V., Delden, R. v., Fernández, J. M. F., Hansen, R. E., Hämäläinen, P., Johnsson, M., Rasmussen, L. S., Lekbo, S., Park, S., Postma, D., Reidsma, D., Segura, E. M., Tajadura-Jimenez, A., Vidal, L. T., Vega-Cebrián, J. M., Waern, A. & Kaos, M. D.https://doi.org/10.21996/GYKY-TP48Design Resources in Movement-based Design Methods: A Practice-based CharacterizationIn DIS '23: Proceedings of the 2023 ACM Designing Interactive Systems Conference (pp. 871-888). Association for Computing Machinery. Vega-Cebrián, J. M., Segura, E. M., Turmo Vidal, L., Valdiviezo-Hernández, O., Waern, A., van Delden, R., Weijdom, J., Elbæk, L., Andersen, R. V., Lekbo, S. S. & Tajadura-Jiménez, A.https://doi.org/10.1145/3563657.3596036ReadAR, Playful Book Finding Through Peer Book Reviews for Multi-faceted Characters in ARIn Persuasive Technology: 18th International Conference, PERSUASIVE 2023, Eindhoven, The Netherlands, April 19–21, 2023, Proceedings (pp. 50-64). Springer Nature. Wintermans, L., Delden, R. v. & Reidsma, D.https://doi.org/10.1007/978-3-031-30933-5_4
2022
Three Interactive Add-ons for Small Local Playgrounds: Towards Designing for Context-sensitive Play ActivitiesIn CHI PLAY 2022: Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play (pp. 357-363). Association for Computing Machinery. Van Delden, R., Reidsma, D., Weijdom, J. P. & Heylen, D.https://doi.org/10.1145/3505270.3558387Towards a Definition of Sportification with Generative Power Beyond SportsIn CHI PLAY 2022: Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play (pp. 268-269). Association for Computing Machinery. Van Delden, R., De Sain, R., Postma, D. & Reidsma, D.https://doi.org/10.1145/3505270.3558358Considerations for (Teaching) Facilitator Roles for Movement-Based DesignIn CHI PLAY 2022: Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play (pp. 233-239). Association for Computing Machinery. Reidsma, D., van Delden, R. W., Weijdom, J. P., Hansen, R. E., Lekbo, S., Andersen, R. V., Rasmussen, L. S. R. & Elbæk, L.https://doi.org/10.1145/3505270.3558315A Movement-Artefact-Free Heart-Rate Prediction System. Thoonen, M., Veltink, P. H., Halfwerk, F. R., van Delden, R. & Wang, Y.https://doi.org/10.22489/CinC.2022.190A Design Space of Sports Interaction Technology, 132-316. Postma, D. B. W., van Delden, R. W., Koekoek, J. H., Walinga, W. W., van Hilvoorde, I. M., van Beijnum, B. J. F., Salim, F. A. & Reidsma, D.https://doi.org/10.1561/1100000087Exploring user profiles for healthy gamificationIn 2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH), Article 9978578 (pp. 1-7). IEEE. Neut, L. v. d., Delden, R. v. & Spil, T.https://doi.org/10.1109/SEGAH54908.2022.9978578Objectief in kaart brengen van patiëntmobilisatie na hartchirurgie met behulp van accelerometers: Op weg naar patiënt-specifieke strategieën. Reintjes, M. P. T., Wang, Y., van Delden, R., Klaassen, R., Lynch, W., Veltink, P. H., Grandjean, J. G. & Halfwerk, F. R.“Dear IOC” Considerations for the Governance, Valuation, and Evaluation of Trends and Developments in eSports, Article 899613. Postma, D. B. W., van Delden, R. W. & van Hilvoorde, I. M.https://doi.org/10.3389/fspor.2022.899613In-hospital Patient Mobilization Quantification After Cardiac Surgery Using Accelerometers: What do Patients do?. Halfwerk, F. R., Klaassen, R., Lynch, W., van Delden, R., Veltink, P. H. & Grandjean, J. G.Coaxing An Empirical Exploration of a Novel Way to Nudge Athletic Performance in SportsIn Persuasive Technology - 17th International Conference, PERSUASIVE 2022, Proceedings (pp. 174-189). Springer. Postma, D., ten Brinke, S., van Delden, R. & Reidsma, D.https://doi.org/10.1007/978-3-030-98438-0_14Objectief in kaart brengen van patiëntmobilisatie na hartchirurgie met behulp van accelerometers:: Op weg naar patiënt-specifieke strategieën. Reintjes, M. P. T., Wang, Y., van Delden, R., Klaassen, R., Lynch, W., Veltink, P. H., Grandjean, J. G. & Halfwerk, F. R.Pure Gamification: An Energy CaseIn Proceedings of the 16th European Conference on Games Based Learning, ECGBL 2022 (pp. 784-792). Academic Conferences International (ACI). van der Neut, L., Spil, T. & van Delden, R.https://doi.org/10.34190/ecgbl.16.1.683
2021
2020
SpiroPlay, a Suite of Breathing Games for Spirometry by Kids & ExpertsIn CHI PLAY 2020 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play (pp. 400-413). ACM Publishing. van Delden, R. W., Plass - Oude Bos, D., de With, V., Vogel, K., Klaassen, R., Zwart, N., Faber, J., Thio, B. & van der Kamp, M. R.https://doi.org/10.1145/3410404.3414223

Research profiles

I am currently employed as a assistant professor at HMI & CreaTe. The educational activities mainly involve Bachelor's students from Creative Technology and Master's students from the Human Media Interaction programme at the University of Twente. In have taught the course Game Design and am part of Interactive Media module and the module Intelligent Interaction Design. This latter module is related to UX and focuses on grounded design decisions and evaluations of interactive systems. I am also one of the main teachers in the master course Experience Design for Interaction. 

I (co-)supervise a number of BSc and MSc students on topics related to interactive play and gaming. In total I have currently tutored numerous (>60) student projects, 10 Bachelor's theses (Creative Technology, Technical Computer Science , Atlas, and Biomedical Technology), and Master's thesis projects (Interaction Technology, Computer Science /data science, Educational Science, and some from Technical Medicine), from which several have led to peer-reviewed (full) papers. Occasionally I also give guest lectures on other topics, such as designing for people with special needs, using embodied interaction for teaching, or the use of pervasive technology. 

Specific contexts I currently work on include inclusive cultural heritage experiences, sports HCI, and sportification and steering whole-body interactions for healthy living. 

Affiliated study programs

Courses academic year 2023/2024

Courses in the current academic year are added at the moment they are finalised in the Osiris system. Therefore it is possible that the list is not yet complete for the whole academic year.

Courses academic year 2022/2023

Address

University of Twente

Citadel (building no. 09), room H233
Hallenweg 15
7522 NH Enschede
Netherlands

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