dr.ir. R.W. van Delden (Robby)

Assistant Professor

About Me

I am a researcher at the Human Media Interaction (HMI) group of the University of Twente. I received an MSc degree in Human Media Interaction and an MSc in Industrial Design Engineering (Emerging Technology Design track), and a PhD on my work on "(Steering) Interactive Play Behavior". I focus my research on interactive whole body interaction and persuasion during play, where we look at various contexts from stimulating movement to transforming social interactions, and from doing this for children to elderly.


New Technology


van Delden, R., Klaassen, R., Meireles Ferreira Cabrita, A. M., Tabak, M., Heylen, D. K. J., & Thio, B. (2018). Play In Public Spaces As Part Of Persuasive Systems (PIPSAPOPS) Keep It Simple.. Poster session presented at 13th International Conference on Persuasive Technology, PERSUASIVE 2018, Waterloo, Canada.
Aakster, Y., van Delden, R., & Lentelink, S. (2018). Lost puppy: Towards a playful intervention for wandering dementia patients. In A. D. Cheok, M. Inami, & T. Romao (Eds.), Advances in Computer Entertainment Technology: 14th International Conference, ACE 2017, Proceedings (pp. 84-102). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 10714 LNCS). Springer Verlag. DOI: 10.1007/978-3-319-76270-8_7
Bruijnes, M., van Delden, R., & Vroon, J. H. (2017). Telepresence Robots in the Wide Wild World. Paper presented at 3rd Workshop on Ethical Encounters in HCI, Denver, United States.
van Delden, R., Moreno, A., Poppe, R., Reidsma, D., & Heylen, D. (2017). A Thing of Beauty: Steering Behavior in an Interactive Playground. In CHI'17: Proceedings of the 2017 ACM SIGCHI Conference on Human Factors in Computing Systems, May 6-11, 2017, Denver, CO, USA (pp. 2462-2472). New York, NY: Association for Computing Machinery. DOI: 10.1145/3025453.3025816
Klaassen, R., Van Delden, R., Cabrita, M., & Tabak, M. (2017). AIRPlay: Towards a 'breathgiving' approach. In P. Tikka, R. Klaassen, P. Karppinen, R. de Vries, R. van Delden, H. Oinas-Kukkonen, L. van Gemert-Pijnen, ... D. Heylen (Eds.), BCSS 2017: Proceedings of the Fifth International Workshop on Behavior Change Support Systems (pp. 38-45). (CEUR Workshop Proceedings; Vol. 1822).
van Delden, R. W., & Bruijnes, M. (2017). Telepresence Robots in Daily Life - Technical Report. (CTIT technical report series; No. TR-CTIT-17-03). Enschede: Centre for Telematics and Information Technology (CTIT).
van Delden, R. W., Gerritsen, S., Reidsma, D., & Heylen, D. K. J. (2016). Distributed Embodied Team Play, a Distributed Interactive Pong Playground. In R. Poppe, J-J. Meyer, R. Veltkamp, & M. Destani (Eds.), Proceedings of the 8th International Conference on Intelligent Technologies for Interactive Entertainment (INETAIN 2016) (pp. 124-135). (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST); Vol. 178). Springer. DOI: 10.1007/978-3-319-49616-0_12
van Delden, R. W., Janssen, J., ter Stal, S., Deenik, W., Meijer, W., Reidsma, D., & Heylen, D. K. J. (2016). Personalization of Gait Rehabilitation Games on a Pressure Sensitive Interactive LED Floor. In R. Orji, M. Reisinger, M. Busch, A. Dijkstra, A. Stibe, & M. Tscheligi (Eds.), Proceedings of the International Workshop on Personalization in Persuasive Technology co-located with the 11th International Conference on Persuasive Technology (PT 2016) (pp. 60-73). (CEUR workshop proceedings; Vol. 1582). Montréal, Quebec, Canada: McGill University.
Moreno Celleri, A. M., van Delden, R. W., Poppe, R. W., Reidsma, D., & Heylen, D. K. J. (2015). Augmenting traditional playground games to enhance game experience. In Proceedings of the 7th International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 2015) (pp. -). USA: IEEE Computer Society. DOI: 10.4108/icst.intetain.2015.259399
Poppe, R. W., van Delden, R. W., Moreno Celleri, A. M., & Reidsma, D. (2014). Interactive Playgrounds for Children. In A. Nijholt, & A. Nijholt (Eds.), Playful User Interfaces (pp. 99-118). (Gaming Media and Social Effects). Berlin: Springer Verlag. DOI: 10.1007/978-981-4560-96-2_5
van Delden, R. W., Moreno Celleri, A. M., Poppe, R. W., Reidsma, D., & Heylen, D. K. J. (2014). Steering Gameplay Behavior in the Interactive Tag Playground. In E. Aarts, B. de Ruyter, P. Markopoulos, E. van Loenen, R. Wichert, B. Schouten, J. Terken, R. van Kranenburg, E. den Ouden, ... G. O'Hare (Eds.), Proceedings of the European Conference on Ambient Intelligence, AmI 2014, Revised Selected Papers (pp. 145-157). (Lecture Notes in Computer Science; Vol. 8850). Switzerland: Springer International Publishing. DOI: 10.1007/978-3-319-14112-1
van Delden, R. W., Reidsma, D., van Oorsouw, W., Poppe, R. W., van der Vos, P., Lohmeijer, A., ... Heylen, D. K. J. (2014). Towards an Interactive Leisure Activity for People with PIMD. In K. Miesenberger, D. Fels, D. Archambault, P. Peňáz, & W. Zagler (Eds.), Proceedings of the 14th International Conference on Computers Helping People with Special Needs, ICCHP 2014 (pp. 276-282). (Lecture Notes in Computer Science; Vol. 8547). Switzerland: Springer International Publishing. DOI: 10.1007/978-3-319-08596-8_44
van Delden, R. W., Moreno Celleri, A. M., Ramos, C., Carrasco, G., Reidsma, D., & Poppe, R. W. (2014). Hang in There: A Novel Body-Centric Interactive Playground. In Y. Rybarczyk, T. Cardoso, J. Rosas, & L. M. Camarinha-Matos (Eds.), Innovative and Creative Developments in Multimodal Interaction Systems (pp. 160-178). (IFIP Advances in Information and Communication Technology; Vol. 425). London: Springer Verlag. DOI: 10.1007/978-3-642-55143-7_7
Beelen, T., Blaauboer, R., Bovenmars, N., Loos, B., Zielonka, L., van Delden, R., ... Reidsma, D. (2013). The art of tug of war: investigating the influence of remote touch on social presence in a distributed rope pulling game. In D. Reidsma, H. Katayose, & A. Nijholt (Eds.), Advances in Computer Entertainment: 10th International Conference, ACE 2013, Boekelo, The Netherlands, November 12-15, 2013. Proceedings (pp. 246-257). (Lecture Notes in Computer Science; Vol. 8253). Berlin: Springer. DOI: 10.1007/978-3-319-03161-3_17
van Delden, R., & Reidsma, D. (2013). Meaning in life as a source of entertainment. In D. Reidsma, H. Katayose, & A. Nijholt (Eds.), Advances in Computer Entertainment: 10th International Conference, ACE 2013, Boekelo, The Netherlands, November 12-15, 2013. Proceedings (pp. 403-414). (Lecture Notes in Computer Science; Vol. 8253). Berlin: Springer. DOI: 10.1007/978-3-319-03161-3_30

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I am currently employed as a assistant professor at HMI & CreaTe. The educational activities mainly involve Bachelor's students from Creative Technology and Master's students from the Human Media Interaction programme at the University of Twente. In have taught the course Game Design and am part of New Media module, am regurarly involved in the course Design of Persuasive Health Technologies and the module Intelligent Interaction Design. This latter module is related to UX and focuses on grounded design decisions and evaluations of interactive systems. In the alternative track Bachelor's students from Business \& IT and Technical Computer Science programmes also participate. Furthermore, I set up and teach in the course on Games, Media and UX together with teachers from Utrecht University, a course for highschool computer science teachers.

I (co-)supervise a number of BSc and MSc students on topics related to interactive play and gaming. In total I have currently tutored numerous (>20) student projects, 10 Bachelor's theses (13 Creative Technology and 1 Computer Science student), and 1 Master's thesis, from which three projects have led to peer-reviewed full papers. Occasionally I also give guest lectures on other topics, such as designing for people with special needs, using embodied interaction for teaching, or the use of pervasive technology.

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University of Twente
Drienerlolaan 5
7522 NB Enschede
The Netherlands

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University of Twente
P.O. Box 217
7500 AE Enschede
The Netherlands