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Langener, S.
, Kolkmeier, J.
, VanDerNagel, J.
, Klaassen, R.
, van Manen, J. G.
, & Heylen, D. (2023).
Development of an alcohol refusal training in Immersive Virtual Reality for patients with Mild to Borderline Intellectual Disability and Alcohol Use Disorder: Co-creation with experts in addiction care.
JMIR Formative Research,
7, [e42523].
https://doi.org/10.2196/42523
Langener, S.
, Klaassen, R.
, VanDerNagel, J.
, & Heylen, D. (2022).
Immersive Virtual Reality Avatars for Embodiment Illusions in People With Mild to Borderline Intellectual Disability: User-Centered Development and Feasibility Study.
JMIR Serious Games,
10(4), [e39966].
https://doi.org/10.2196/preprints.39966,
https://doi.org/10.2196/39966
Langener, S.
, VanDerNagel, J.
, Manen, J. V., Markus, W., Dijkstra, B., DeFuentes-Merillas, L.
, Klaassen, R., Heitmann, J.
, Heylen, D., & Schellekens, A. (2021).
Clinical Relevance of Immersive Virtual Reality in the Assessment and Treatment of Addictive Disorders: A Systematic Review and Future Perspective.
Journal of Clinical Medicine,
10(16), [3658].
https://doi.org/10.3390/jcm10163658
Langener, S.
, VanDerNagel, J.
, Klaassen, R., van der Valk, P.
, & Heylen, D. (2021).
“Go up in smoke”: Feasibility and initial acceptance of a virtual environment to measure tobacco craving in vulnerable individuals. In N. Dias, H. C. Lim, N. Rodrigues, J. Vilaca, S. A. M. Yusof, E. Oliveira, & D. Duque (Eds.),
2021 IEEE 9th International Conference on Serious Games and Applications for Health(SeGAH) (IEEE International Conference on Serious Games and Applications for Health, SeGAH; Vol. 2021). IEEE.
https://doi.org/10.1109/SEGAH52098.2021.9551854
van 't Klooster, J-W.
, Giebels, E.
, Slijkhuis, P. J. H.
, Langener, S., Nijen Es, L.
, Beerlage-de Jong, N.
, & van Gemert-Pijnen, L. (2020).
Research on the road using the ExperiVan. In
Supporting Health by Technology: Supporting Health by Technology International Conference 11-6-2020: Abstract book (pp. 44-44). University of Twente.
Langener, S.
, van der Nagel, J.
, Klaassen, R., Brouwer, L.
, & Heylen, D. (2020).
Go up in smoke: proof of concept study on tobacco craving in a VR environment. Abstract from Supporting Health by Technology 2020, Enschede, Netherlands.
Visscher, A.
, Kolkmeier, J.
, Langener, S.
, & van Delden, R. W. (2020).
ANIM3: ANIMated ANIMals as A Numbing Immersive Mechanic. In
CHI PLAY 2020 - Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play (pp. 393-397)
https://doi.org/10.1145/3383668.3419870
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University of Twente
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Citadel
(building no. 09), room H234
Hallenweg 15
7522NH Enschede
The Netherlands
University of Twente
Faculty of Electrical Engineering, Mathematics and Computer Science
Zilverling
(building no. 11), room 2057
Hallenweg 19
7522NH Enschede
The Netherlands
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University of Twente
Faculty of Electrical Engineering, Mathematics and Computer Science
Zilverling
2057
P.O. Box 217
7500 AE Enschede
The Netherlands
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