Expertise
Computer Science
- Domains
- Sentiment Analysis
- Vocabulary Acquisition
- videogame
- Analysis System
- Dominance
- Evaluation
- Language Learner
Organisations
Publications
2023
Vocabulary Acquisition in New and Learned Contexts Using Immersive Virtual Reality (2023)In Proceedings of the 17th European Conference on Games Based Learning (pp. 69-77) (Proceedings of the European Conference on Games Based Learning ; Vol. 17). Bergsma, T., Theune, M. & Delden, R. v.https://doi.org/10.34190/ecgbl.17.1.1499
Research profiles
Affiliated study programs
Courses academic year 2025/2026
Courses in the current academic year are added at the moment they are finalised in the Osiris system. Therefore it is possible that the list is not yet complete for the whole academic year.
- 202000973 - Art [&&] Impact
- 202300041 - Interactive Visualisation
- 202302041 - Art [&&] Impact
- 202400425 - Graduation Project II
- 202400436 - Interactive Media Development
- 202400437 - Advanced 3D Modeling & Animation
- 202400438 - Game Design & Analysis
- 202400439 - Creative Composition
- 202400440 - Maths for 3D Graphics & Game Development
- 202400441 - Game Tech & XR Dev
- 202400442 - Professional Development M5B
- 202502121 - Graduation Project II
Courses academic year 2024/2025
- 202000973 - Art [&&] Impact
- 202101009 - IM: Animated Storytelling
- 202300041 - Interactive Visualisation
- 202302041 - Art [&&] Impact
- 202400425 - Graduation Project II
- 202400436 - Interactive Media Development
- 202400437 - Advanced 3D Modeling & Animation
- 202400438 - Game Design & Analysis
- 202400439 - Creative Composition