I did Computer Science with a specialization in artificial intelligence in Spain, developing interest in Human-Computer Interaction and Expert systems topics. I was working in the Audiovisual and Teaching Support department in my former university where I discovered that education is my vocation. There I learnt that online teaching requires a different perspective so I specializedĀ in the creation of high-impact educational content like videos and other interactive content.Ā Rigor is not tied to boredom, and scientific disseminators like Carl Sagan or Neil deGrasse Tyson are references for me. They captivate a much bigger and diverse audience to learn such deeply complex concepts as 4-dimensional theory. Why shouldn't we be able to do the same in our courses? Energy, collaboration and enthusiasm is what you need to make this happen.
Expertise
Computer Science
- Evaluation
- Serious Game
- videogame
- Case Study
- User
- Active Video Game
- Design
- Educational Program
Organisations
Although my first scientific contributions were focused on the development of gamified systems for health, currently my research focuses on computer science education, trying to answer the question:Ā what is the most appropriate way to form groups of students in such a way that their chances of success are maximized?Ā This is a topic that I find very interesting in contexts like TOM2.0 since our students work in groups constantly. When a group is not well-formed, their grades suffer, the relationships between the members are damaged, their educational experience deteriorates, and the burden on the module coordinator is increased. Doesn't it make sense to spend time on this then?
Publications
2024
2022
Research profiles
Students need discipline and determination to pursue their studies, but it does not mean that teachers cannot invest in helping them to learn better. Like the users of a software, our studentsĀ are all very different and although they share the same goal, their strategies and available resources to achieve it are completely different. That is because I always include usability and user experience as an important factor in the design of my teaching. Learning should be a fun process.Ā If our students do not make sense of what they are learning, then we are doing it wrong. In this line, and as the person in charge of Academic Skills (AS) in computer science, I direct all my energy and enthusiasm to design content that is useful to our students.
Affiliated study programs
Address
University of Twente
Zilverling (building no. 11), room 3110
Hallenweg 19
7522 NH Enschede
Netherlands
University of Twente
Zilverling 3110
P.O. Box 217
7500 AE Enschede
Netherlands
Organisations
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