I did Computer Science with a specialization in artificial intelligence in Spain, developing interest in Human-Computer Interaction and Expert systems topics. I was working in the Audiovisual and Teaching Support department in my former university where I discovered that education is my vocation. There I learnt that online teaching requires a different perspective so I specializedĀ in the creation of high-impact educational content like videos and other interactive content.Ā Rigor is not tied to boredom, and scientific disseminators like Carl Sagan or Neil deGrasse Tyson are references for me. They captivate a much bigger and diverse audience to learn such deeply complex concepts as 4-dimensional theory. Why shouldn't we be able to do the same in our courses? Energy, collaboration and enthusiasm is what you need to make this happen.

Expertise

  • Computer Science

    • Evaluation
    • Serious Game
    • videogame
    • Case Study
    • User
    • Active Video Game
    • Design
  • Medicine and Dentistry

    • Obesity

Organisations

Although my first scientific contributions were focused on the development of gamified systems for health, currently my research focuses on computer science education, trying to answer the question:Ā  what is the most appropriate way to form groups of students in such a way that their chances of success are maximized?Ā This is a topic that I find very interesting in contexts like TOM2.0 since our students work in groups constantly. When a group is not well-formed, their grades suffer, the relationships between the members are damaged, their educational experience deteriorates, and the burden on the module coordinator is increased. Doesn't it make sense to spend time on this then?

Publications

2022
Application of NLP on student's Discord messages for automatic Belbin role identificationIn 2022 International Conference on Frontiers of Information Technology (FIT), Article 10043095 (pp. 302-307). IEEE. Dichev, K., Bukhsh, F. & Barrios-Fleitas, Y.https://doi.org/10.1109/FIT57066.2022.00062Using Exergames to Promote Healthy Habits in SchoolsIn Advanced Virtual Enviroments and Education (pp. 134-146). Springer. Gómez del Río, N., González-González, C. S., Barrios Fleitas, Y., Toledo-Delgado, P. A., García-Peñalvo, F. J. & Moreira, F.https://doi.org/10.1007/978-3-031-07018-1_11
2019
Treatment of children obesity and diabetes through gamification: A case of studyIn Proceedings - TEEM ' 19: 7th International Conference on Technological Ecosystems for Enhancing Multiculturality (pp. 452-458). Association for Computing Machinery. Gómez del Río, N., González-González, C. S., Martín-González, R., Navarro-Adelantado, V., Toledo-Delgado, P., Marrero-Gordillo, N., del Cristo Barrios-Fleitas, Y., Armas-Ramos, H. & Gacía-Pẽalvo, F.https://doi.org/10.1145/3362789.3362935

Research profiles

Students need discipline and determination to pursue their studies, but it does not mean that teachers cannot invest in helping them to learn better. Like the users of a software, our studentsĀ are all very different and although they share the same goal, their strategies and available resources to achieve it are completely different. That is because I always include usability and user experience as an important factor in the design of my teaching. Learning should be a fun process.Ā  If our students do not make sense of what they are learning, then we are doing it wrong. In this line, and as the person in charge of Academic Skills (AS) in computer science, I direct all my energy and enthusiasm to design content that is useful to our students.

Affiliated study programs

Courses academic year 2022/2023

Courses in the current academic year are added at the moment they are finalised in the Osiris system. Therefore it is possible that the list is not yet complete for the whole academic year.

Address

University of Twente

Zilverling (building no. 11), room 3110
Hallenweg 19
7522 NH Enschede
Netherlands

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Organisations

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